![]() Mac OSXġ You would probably expect left to be +1 and right to be -1, but thats how it outputs to the debug when I tested the default axis setup. For example, Mac OSX interprets triggers differently, and Linux interprets the D pad differently depending on whether your using a wireless controller or a wired controller. Thanks 4 Answers Googled this Hey, I’m running a mac book, and I need to know where the C Buttons are, or where I can change them. ![]() If you find yourself using either of these operating systems, I implore you to read more on the page, as there are slight differences in how they interpret the controller. I need to know what keys do what in sixtyforce I know 'COMMAND' is 'A,' 'ALT/OPTION' is 'B,' 'Z' is 'Z' and 'RETURN' is 'START.' I would like to know the keyboard for the C buttons and the L&R buttons. Below are two more additional image guides provided by the Unify Community Wiki detailing the changes on these alternate operating systems. However, you might find the need to download a specific driver for use on a Mac or Linux operating system. Given that Microsoft made both Windows and Xbox 360, it is not surprising that the controllers are "plug and play". You mention using Windows, but in effort to make this answer more useful to other users, its worth mentioning that the controller references are unique to the driver being used. Operating system does make a substantial difference Both axis will output 1 when you press the trigger down. You could alternativley use the above setup with "9th Axis" to represent the left trigger, and "10th Axis" to represent the right trigger. The previously mentioned Wiki page also points us in the direction of using individual axis to represent the two triggers. Using individual axis to represent each trigger When this happens, the cushion material breaks down and the adhesive keeping it place comes in contact with the trigger and causes it to stick. This cushion has worn out and failed on three different controllers I have so far. This means that if you set up an axis in your InputManager to use "3rd Axis (Joysticks and Scrollwheel)" for its Axis and set the Type to "Joystick Axis", the axis will output 1 when you hold the left trigger down, and output -1 when you hold the right trigger down 1. Xbox controllers have a tiny bit of 'padding' cushion where the trigger makes contact with the underlying plastic. Using both triggers for a single axisĪs you can see, the triggers are associated with "3rd axis". Apart from the terminology difference, this means that you must set them up using InputManager, as opposed to having the additional option of calling them through Input.GetKey(Ke圜ode). ![]() ![]() A trigger can output a value of 0.5 if only half-way pressed, while a button can only interpret "on" or "off" - 0 or 1.įor this reason, the triggers are referenced as "axis", and not as "buttons". This is because the triggers output a value based on how far down they have been pressed. The triggers are represented as axis, as opposed to buttons. Not even in a review of an Xbox game.Below is a helpful image guide, provided by the Unify Community Wiki article on the Xbox 360 controller. Back in 2013 when the console was revealed Microsoft couldn't stop hyping them up and it happened enough that it made me jalous that my PS4 controllers didn't have their own impulse triggers but, as it turns out, quickly the conversation fizzled out and it's been literal years since I've ever heard them being brought up anywhere. ![]() This time I've wanted to ask about the Xbox One impulse triggers. I've been a long time lurker (for years) so now that I can finally make my own threads I have a bunch of pent up threads I've wanted to create that I'll try to go through in small doses. ![]()
0 Comments
Leave a Reply. |